local locateQeust = function(quest)
  if quest.type == "checkpoint" then 
    local c = UserData.config.models.Checkpoint[quest.target]
    local s = UserData.config.models.Stronghold[c.strongholdId]
    local l = ZhanDouScene.getNode()
    self:setStrongholdFocus(c.strongholdId)
    self:setCheckpointFocus(c.id-s.firstCheckpoint+1)
    MainScene.scene:addChild(l.node)
  elseif quest.type == "harvestTown" then
    MainScene.scene:addChild(ZhiHuiBuScene:getNode().node) 
  elseif quest.type == "createDecoration" then
    MainScene.scene:addChild(ShouXunScene1:getNode().node) 
  elseif quest.type == "harvestTrain" then
    MainScene.scene:addChild(XunLianYingScene:getNode().node) 
  elseif quest.type == "tech" or quest.type == "techC" then
    MainScene.scene:addChild(KeXueYuanScene:getNode().node) 
  elseif quest.type == "strengthen" then
    MainScene.scene:addChild(ZhuangBeiScene:getNode().node) 
  elseif quest.type == "foster" then
    MainScene.scene:addChild(ZhuangBeiScene:getNode().node) 
  elseif quest.type == "costCoin" then
  elseif quest.type == "accelerate" then
  elseif quest.type == "decorate" then
    MainScene.scene:addChild(ShouXunScene1:getNode().node) 
  elseif quest.type == "help" then
  elseif quest.type == "occupy" or quest.type == "occupyF" then
    MainScene.scene:addChild(ZhanFuYingScene1:getNode().node) 
  elseif quest.type == "rescue" then
  elseif quest.type == "upBuild" then
    if(quest.target == 1001) then
      MainScene.scene:addChild(ZhiHuiBuScene:getNode().node) 
    elseif (quest.target == 1003) then
      MainScene.scene:addChild(KeXueYuanScene:getNode().node) 
    elseif (quest.target == 1004) then
      MainScene.scene:addChild(ZhanFuYingScene:getNode().node) 
    elseif (quest.target == 1005) then
      MainScene.scene:addChild(XunLianYingScene:getNode().node) 
    elseif (quest.target == 1006) then
      MainScene.scene:addChild(YinHangScene:getNode().node) 
    elseif (quest.target == 1007) then
      MainScene.scene:addChild(JunYingScene:getNode().node) 
    end
  elseif quest.type == "recruit" then
    MainScene.scene:addChild(XunLianYingScene:getNode().node) 
  elseif quest.type == "athletics" then
    MainScene.scene:addChild(JingJiChangScene:getNode().node) 
  elseif quest.type == "conquer" then
    MainScene.scene:addChild(YuanZhenScene:getNode().node) 
  elseif quest.type == "formationC" then
    MainScene.scene:addChild(JunXiaoScene:getNode().node) 
  elseif quest.type == "generalEquipC" then
    MainScene.scene:addChild(ZhuangBeiScene:getNode().node) 
  elseif quest.type == "postBounty" then
  elseif quest.type == "refreshGeneral" then
  elseif quest.type == "useItem" then
  elseif quest.type == "qqAlarm" then
  elseif quest.type == "strengthenC" then
    MainScene.scene:addChild(ZhuangBeiScene:getNode().node) 
  elseif quest.type == "invite" then
    MainScene.scene:addChild(FriendScene:getNode().node) 
  elseif quest.type == "upStone" then
    MainScene.scene:addChild(ZhuangBeiScene:getNode().node) 
  elseif quest.type == "exchangeCash" then
  elseif quest.type == "exchangePower" then
  end
end
